To-Do list
Bugs
- Follow: clear_follows() does not work
- Follow: a follower, upon the leader entering a room with more than 2 adversaries inside, will not follow leader
Sneak: aggressive mobs will always see a person sneak into the room- Follow: person that sneaking can be followed
Weapons: dual wielding firearms gives 2x attack per roundThe system is built to give an attack for each firearm wielded. Should this be changed?- Check up to make sure that autosave is working properly.
- When pistols are switched to ‘safety’ then they are correctly used as blunt weapon but they still loose a bullet on each attack.
- When using empty pistols (or pistols switched to safety) as a blunt weapon then they do the same damage as when really firing them. The blunt damage should be much less so players can’t exploit this bug to save ammo.
- It’s ok to use the ‘reload’ command to kick out the empty magazine and insert a new one during a fight. But currently it is also possible to refill magazines (from a ammo box for example) while fighting. I think this should be changed so that refilling a magazine is not possible or is delayed and only loads one bullet per battle round or something like this.
- Same items with different characteristics should not stack. Example: You have two full UZI 27 SMG magazines (With 40 bullets in them) and one with only 1 bullet left. The game now stacks these three magazines and says 3 [1] UZI 27 SMG magazines. This information is not useful. The game should instead display two stacks. One with the two full magazines and one with the empty magazine. Another example are fishes with different sizes or lighters with different colors. In general: When the items have different display names in the inventory they also should have their own stacks.
- The UZI magazines which can be bought at the Truckstop are equal to the UZI magazines from Needles but looks like they are not the same objects because they don’t stack. I can’t see a difference in them. Same description, same capacity. Maybe they are duplicate objects and should be merged?
- When using two guns (left and right hand) then the ammunition usage of the guns is not equal. Sometimes the left weapon is fired twice, sometimes the right weapon is fired twice. So after a long fire fight it is possible that one gun is empty and the other one is still full even when the fight started with both weapons fully loaded. I think the rules are that a gun can be fired only once per round (Firing more times in one round is only possible with skills like tripletap and doubletap). So this means that in normal circumstances the ammo drain must be equal because each weapon is always fired once per round. The only valid reasons for getting out of sync are jammed weapons, usage of special skills and when only one shot is needed to kill an enemy.
Updating code
- Armors need to be levelcapped
Pistols need to be levelcapped
A majority of armors and pistols don’t have a max level set to them, which is troublesome considering that they are unequal in terms of upgrading and rating. For instance, combat armor mk2 is now capped at level 35 and sells on grid for about 18 with a rarity of 7, but a combat armor plate is not armor capped, sells for rarity 4, and has no max level, meaning that it’s upgradeable to 40. aaanyway. Need to work on that. I’ve been putting it off
-brennan
Adding stuff
- Mobs: natural armor rating
- Mobs: natural armor type
- Mobs: natural attack rating
- Mobs: periodically unleash special move
- Augs: Add an augremove or augdelete command. Lets you remove one aug as long as you would still meet the pre-reqs for any other augs you have. I.e. “You cannot remove Mental Recuperation because of the Intuition augmentation.” 20 hour cooldown (this is similar to the planetside decertification system, lets people tweak their specs slowly over time) Its okay for this cooldown to be reduced by the efficiency modulator aug.
Delgato: I wish inventory had numbers like shops do, it’s a pain trying to figure out which box of ammo I wanna get out.
Areas
- Complete Mekanika
- Complete Oil Tanker