This is a guide for acceptable values to Rarity and Max Value. As you know, the system is designed in a way that all weapons are essentially similar at every level. The only difference between them will be rarity as well as their maximum level. As of such, only as the rarity of the item goes up, so should the maximum level of the item, as well as the minimum value of the item.
You do not need to follow this guide in order to build stuff, you can do whatever you want, man!
Maximum Level List:
Code: set_max_level(num);
- 1-5: Junk, toothpicks, and the like.
- 5-10: Common Goods
- 10-15: Nice Quality Common Goods, Poor Quality Weapons (Such as pipe rifles, rusty knives)
- 15-20: Specialty Goods, Poor Quality Firearms (Cheap Chinese mass produced stuff)
- 20-25: High Quality Common Goods, Medium Quality Weapons (Bowie Knives, etc), most Pistols
- 25-30: Rare Common Goods, Medium Quality Firearms (M4s, SMGs), High Quality Melee
- 30-35: High Quality Firearms (Assault Rifles)
- 35-40: Extremely Rare Goods, Custom Weapons, or Legendary Weapons (Melee, Ranged)
Rarity List:
Code: set_rarity(num);
- 1: Junk, toothpicks, monster droppings, broken bottles
- 2: Common Goods - Hand made goods, Clothes, Sandals.
- 3: Nice quality common stuff.
- 4: Unusual or specialty goods. Most Kevlar Armor is 4
- 5: High Quality Common Goods
- 6: Military Grade Items
- 7: Extremely Rare Common Goods,
- 8: High Quality Military Grade Items
- 9: Advanced Technology
- 10: High Quality and Advanced Gear, eg Marine Assault Gear