This is an intermediate medic ability where the medic throws a vial of poisoned gas at a target.
Requirements
- 80% training in Medical Science skill
- medic must be in combat
- costs 50 mental action points
- costs 50 physical action points
Effects
- 1d20 vs IQ + ACC for poison damage based on damage dealt
- 50% damage
- 100 second re-use timer
Usage
poison
Governing Attributes
Medical Science skill, Intelligence, Charm