This is a basic medical ability that restores lost health. If no target is specified, it heals the medic.
Requirements
- 1% training in Medical Science skill
- healer and target must be out of combat
- costs 2 mental action points per health healed
- costs 1 physical action points
Effects
- heals up to 1/4th of Medical Science skill
- maximum amount healed is 20 health
- experience gain of 0.70 per 1 health point healed
- 5 second re-use timer
Usage
mend [target]mendfirstaid [target]firstaid
Governing Attributes
Medical Science skill, Intelligence, Charm