Abilities
Skill | Name | Brief | MA Cost | Max |
00 | Beginner Healing Skill | 2/hp | 20 | |
30 | Healing Skill | 1.5/hp | 50 | |
50 | Cures Bleeding | 15 | nil | |
70 | Combat Healing Skill | 3/hp | 50 | |
80 | Chance to Cause Poison | 50 | nil | |
80 | Cures Poison | 15 | nil | |
100 | Accurate Diagnosis of Heath and Physical | nil | nil | |
100 | Damage to MA and PA, chance to knockdown | 50 | 50 | |
120 | refresh | Group Healing Skill | 5/hp | 50 |
130 | Cures Radiation | 100 | nil | |
150 | stun | Chance to Cause Stun | 100 | nil |
180 | Advanced Healing Skill | 1.5/hp | 150 | |
200 | Removes Crippled Limbs | 100 | nil | |
220 | triage | Group Regeneration Skill | 1/sec | nil |
280 | headshrink | Removes Exp Debt | 5/exp | 50 |
300 | Ultimate Healing Skill | 1/hp | nil | |
350 | humanitarian | Can’t be attacked unless you start the fight | 100 | nil |
400 | ambulance | Progress with great haste to a critically ill player | 100 | nil |
Training Caps
- Soldier: 2% per rank
- Thief: 2% per rank
- Engineer: 2% per rank
- Medic: 10% per rank