DESOLATION

Help manual · Gameplay

Leveling

Leveling in Desolation is slightly different to other MUDS out there. Desolation does not have an auto-leveling system - it requires the player to spend experience points and some money at a trainer in order to progress.

Desolation also does not have a conventional leveling system, in terms of player “levels”. The closest approximation of this is the STEM level of the player, however, the vital stats levels also count towards how advanced a player is.

ATL : AverageTotalLevel = (STEM+VITALS) / 4

Your ATL is also displayed on your character’s scoresheet, next to your character’s STEM level:

Level/STEM:     XL [5:10:5:20] (ATL 40.00)

Experience Points are a measurement of character advancement, generally earned through the killing of monsters or through the doing of quests. They are commonly abbreviated or referred to as simply exp.

Trainers may be found in guilds, or libraries. There are several other non-guild related trainers, but those are few and far in-between.

Cost to increase your STEM

 exp = xcost(who->query_level2(), 40);
 dollars = xcost(who->query_level2(), 16) / 100.0;

Total STEM Levels

Exp

Money

1

60

$0.24

2

90

$0.36

3

135

$0.54

4

202

$0.81

5

303

$1.21

6

455

$1.82

7

683

$2.73

8

1,025

$4.10

9

1,537

$6.15

10

2,306

$9.22

11

3,459

$13.83

12

5,189

$20.75

13

7,784

$31.13

14

11,677

$46.70

15

17,516

$70.06

16

26,274

$105.09

17

39,411

$157.64

18

59,116

$236.46

19

88,675

$354.70

20

133,012

$532.05

21

199,519

$798.07

22

299,279

$1,197.11

23

448,920

$1,795.68

24

673,380

$2,693.52

25

1,010,072

$4,040.28

26

1,515,109

$6,060.43

27

2,272,667

$9,090.66

28

3,409,003

$13,636.01

29

5,113,510

$20,454.04

30

7,670,273

$30,681.09

31

11,505,421

$46,021.68

32

17,258,148

$69,032.59

33

25,887,248

$103,548.99

34

38,830,912

$155,323.64

35

58,246,420

$232,985.69

36

87,369,720

$349,478.88

37

131,054,704

$524,218.81

38

196,582,240

$786,328.94

39

294,873,632

$1,179,494.50

40

442,311,328

$1,769,245.25

Cost to increase your Vitals

 exp = xcost( pvitals[which], 13.333333);
 dollars = xcost(pvitals[which], 5.333333) / 100.0;

Level

Exp

Money

1

20

$0.08

2

30

$0.12

3

45

$0.18

4

67

$0.27

5

101

$0.40

6

151

$0.60

7

227

$0.91

8

341

$1.36

9

512

$2.05

10

768

$3.07

11

1153

$4.61

12

1729

$6.91

13

2594

$10.37

14

3892

$15.56

15

5838

$23.35

16

8758

$35.03

17

13137

$52.54

18

19705

$78.82

19

29558

$118.23

20

44337

$177.35

21

66506

$266.02

22

99759

$399.03

23

149640

$598.56

24

224460

$897.84

25

336690

$1346.76

26

505036

$2020.14

27

757555

$3030.22

28

1136334

$4545.33

29

1704503

$6818.01

30

2556757

$10227.03

31

3835140

$15340.56

32

5752716

$23010.86

33

8629082

$34516.32

34

12943636

$51774.54

35

19415472

$77661.89

36

29123240

$116492.95

37

43684900

$174739.58

38

65527412

$262109.64

39

98291208

$393164.84

40

147437104

$589748.38

Cost to increase your Skills

 exp = xcost(lvl, 6.66666); 
 dollars = xcost(lvl, 2.666666) / 100.0;

% Block

Exp

Money

1

10

$0.04

2

15

$0.06

3

22

$0.09

4

33

$0.13

5

50

$0.20

6

75

$0.30

7

113

$0.45

8

170

$0.68

9

256

$1.02

10

384

$1.53

11

576

$2.30

12

864

$3.45

13

1297

$5.18

14

1946

$7.78

15

2919

$11.67

16

4379

$17.51

17

6568

$26.27

18

9852

$39.41

19

14779

$59.11

20

22168

$88.67

21

33253

$133.01

22

49879

$199.51

23

74819

$299.28

24

112230

$448.92

25

168345

$673.38

26

252518

$1010.07

27

378777

$1515.11

28

568166

$2272.66

29

852250

$3409.00

30

1278377

$5113.51

31

1917568

$7670.27

32

2876355

$11505.43

33

4314537

$17258.16

34

6471811

$25887.26

35

9707727

$38830.93

36

14561605

$58246.46

37

21842428

$87369.78

38

32763674

$131054.80

39

49145556

$196582.38

40

73718480

$294874.12

EXP value of a monster

The exp value of a monster is: 13.799789 * e^(0.26570357 * monster’s ATL)
This value is floor’d (rounded down to a whole integer)
Leadership/party values adjust your split

Monster ATL

Experience Value

1

17

2

23

3

30

4

39

5

52

6

67

7

88

8

115

9

150

10

196

11

256

12

334

13

436

14

569

15

742

16

968

17

1263

18

1647

19

2149

20

2803

21

3657

22

4770

23

6221

24

8115

25

10585

26

13807

27

18009

28

23490

29

30639

30

39965

31

52128

32

67993

33

88687

34

115679

35

150885

36

196807

37

256705

38

334833

39

436739

40

569660

Your EXP Cap

The most exp you can earn from a kill is 2.1 * YOUR exp value as a monster.

XCost

 // used for experience tables, etc.
 int xcost(float level, float mult) {
     return to_int(exp(0.40546611 * level) * (mult));
 }
 
 float x2cost(float lvl) {
   float xpv = 13.799789 * exp(0.26570357 * lvl );
   return floor(xpv);
 }

Category:Gameplay