This is an advanced medic ability where the medic throws a poisoned dart with tranquilising properties at his or her enemy.
Requirements
- 100% training in Medical Science skill
- target must be in combat
- costs 50 mental action points
- costs 50 physical action points
Effects
- attack done at 200% accuracy
- attack done at 50% damage
- attack drains target’s mental and physical action points by (skill/2) + random(20) + 10
- 1d100 vs IQ + CHA for attack at 100% damage and drain at 200% efficiency, with knockdown
- 30 second re-use timer
Usage
lethargytire
Governing Attributes
Medical Science skill, Intelligence, Charm