inherit WEAPON2;#include <damage_types.h>
void setup() { set_two_handed(1);
set_rarity(3); // see rarity set_id("%^RED%^axe%^RESET%^", "axe", "ax"); set_adj("%^ORANGE%^long handled%^RESET%^", "long handled", "bright", "red", "wooden", "shafted", "long", "handled"); set_size(MEDIUM); set_in_room_desc("A %^ORANGE%^wooden shafted %^RED%^axe%^RESET%^ with" " a bright red blade is lying on the ground here."); set_level(10); //level 10 weapon, max 40 set_max_level(15); //maximum possible level 15. setup_attack( ([ "name": "axe", "skill": "melee_axe", "damage": "2D4", "damage_type": PUNCTURE+SLICE ])); set_long("A %^ORANGE%^long handled%^RED%^ axe%^RESET%^, perfect for " "chopping up a cord or two of wood.\n");}