inherit ARMOR;
void setup() { set_adj("pair of old %^GREEN%^algae%^RESET%^ covered", "algae", "old", "pair of","combat"); set_id("%^BOLD%^%^BLACK%^combat boots%^RESET%^", "boots");
set_wearmsg("$N $vstrap on $p $o."); set_in_room_desc("A pair of ugly combat-boots rest here."); set_long("A pair of combat boots, which, judging by their appearance - and smell -, " "have spent a great deal of time at the bottom of the ocean. The leather and" " sole are mostly covered in dark green algae, and small barnacles. At some " "parts the steel toes are visible where the leather has rotted " "away, but they're heavily rusted and corroded by the water. Wear these " "boots with style!"); set_covers(SHOES); set_armor_skill(LIGHT_ARMOR); set_size(SMALL); set_rarity(1); set_level(1); set_max_level(10);}