This ability can be used to get you out of combat immediately. You must make a successful skill check against your opponent’s difficulty level.
Requirements
- costs 10 mental action point.
- costs 1 physical action point.
- 50% ranking in Subterfuge skill
- must be in combat.
Effects
- Opponent gets a perception check to notice you leaving.
- Re-use timer is variable:
- 180s cooldown at 50% skill
- 120s cooldown at 100% skill
- 60s cooldown at 200% skill
- 10s cooldown at 400% skill
Usage
escape
Governing Attributes
Subterfuge, Accuracy, Intelligence vs. Perception, Reflexes, Intelligence