DESOLATION

Help manual · Gameplay

Augmentation

Commands to use this system are still being developed and will be detailed when ready.

At STEM levels 3,8,13,18,23,28,33 and 38, you will receive 1 Augmentation Point to spend.

There are four augmentation categories: Survival, Psionics, Mutation and Cybernetics

At level 3 you pick your ‘main’ augmentation category. At level 28 you can supplement this with either a second category, or continue with your primary category. The higher level augmentations may have a large number of precursors, so the only way you can get the final augmentations is by forgoing the opportunity to branch out.

Currently, to access the augmentation system for use and testing (we don’t guarantee that it works entirely, and if it breaks, we’re sorry):

Total Augmentation Points

Mutation

Your immune system, weakened by residual fallout in the desert, has been unable to stave off advances of the REV (rapid evolution virus). Your biological structure has changed in sometimes not-so-subtle ways.

Psionics

Your pineal gland has developed, allowing you to pick up and read the trace electromagnetic energies given off by biological entities.

Cybernetics

Replacing biological weakness with mechanical advantage, you strive to become more of a machine.

Survival

Not all heroes in the Wasteland change in dramatic ways. Some just get by on pure luck and honed skills.

Pre-Requirements

Augmentations noted above with a () after the name have pre-requirements. For example, (Sol3, Sur1) means you must have at least 3 levels in the Soldier STEM, and already have one other Survival talent.

Notes

msg board proposal
Augmentation Suggestions

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