DESOLATION

Help manual · USA

Arizona Deadlands

This massive expanse of ashen wasteland is considered uninhabitable by all but the most robust and hardened survivalist communities. It’s loose borders reach from the Eastern edge of New Nevada to the Western boundries of Texas, including portions of original pre-war Arizona and New Mexico. The Deadlands are known to be one of the most difficult places to survive, with high levels of radiation in certain hot-spots, an increased mutation rate present in the wildlife, and an absence of organized law-enforcement (save for town marshalls and community militias) adding to the sorched land’s unhospitable reputation.

In the more lawless areas of the Deadlands, vicious gangs and marauder clans are the only inhabitants, preying on the few “civilized” communities, as well as engaging in widescale gang warfare with one another. The presence of these raiders, mutants, and gangers has served to earn the Deadlands a nickname of No-Man’s Land, with their constant turf battles driving off those few honest settlershoping to homestead in the region.

Lately, rumors have circulated that the Badland Originals have waged war on the scattered malcontents of the Deadlands, forming them into a “Trashbike Armada” for the purpose of controlling the area and bringing the numerous groups under a single banner as the Arizona Legion.

Current Expansion

Currently, there are plans expand the world-map Eastward, including No Man’s Land and a small section of Texas as part of the game proper. The overall theme of this area will be the war between Devil’s Arizona Legion, out for conquest, and the Deadlands Union, an alliance of gangs, militias and others who refuse to fall under Devil’s rule and aim to preserve their independence. Though the new part of the map will also include neutral towns, factions and areas. All in all providing new opportunities for RP and HnS alike. Below are some of the proposed areas and factions.

Category:USA