This is a in-combat medical ability that restores lost health. If no target is specified, it heals the medic.
Requirements
- 70% training in Medical Science skill
- costs 3 mental action points per health healed
- costs 1 physical action points
Effects
- heals up to 1/3rds of Medical Science skill
- maximum amount healed is 50 health
- experience gain of 3 per 1 health point healed
- 10 second re-use timer
- no combat delay
Usage
aid
Governing Attributes
Medical Science skill, Intelligence, Charm